- Arcade style racing with drifty physics
- 3rd person camera that shows the vehicle itself
- Tracks are wide and give players a lot of leeway to slide around.
- Jumps will be common and one of the ways to gain points would be to jump, and land perfectly. (on the rear two wheels for example)
- Optional "mini-game" in some game modes mid-race will feature "pit-stops" where the vehicle has to collect items in a defined perimeter and depending on the timing of the pressing of the accelerator (think Gears of War gun reloading), the player gets a boost.
- This game will be very showy. Dust particles, slipstream particles, engine flames, engine steam and more will be essential in signalling to the player what the vehicle is doing.
- Not only that, the vehicle in question will have a lot of animated surface areas which all animate differently in different combinations depending on how the player is controlling the vehicle.
- Each vehicle will have at least 8 moving parts.
- Upgrades to keep players interested in the game.
- Players will feel like bosses when steering their vehicles.
Target Gameplay Mechanics
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